
This is the Catz 5 breed file for the Prize Coons.

Put the PrizeCoon.cat file in your Resource\Catz directory.
For the pets to look right, you need to create the subdirectory:
Resource\Catz\lf
and place all four of the .bmp files in there.

They all have golden eyes, but some are a deeper gold than others;
choose the one you want when it comes out of the Adoption Centre.
The kittens are chubby-looking balls of cheerful fluff, but they grow
into majestic cats who know their place at the top of the world :-)

I made this breed as a homage to Abby's two cats, Rom and Oz, and
as a "thank you" to her.

This is a file which has been sound-stripped to make the download small.  

If you want your pets to have sounds, you will need to do a little work
with Windows Explorer or My Computer.

First, you will need to download the Maine Coon cat sounds which should be 
available from the place from which you downloaded this file or from my site.  
When you have downloaded the sounds, if you unzip them into the game's main 
directory (where you see the Petz 5 .exe file)  they should all go into the 
correct place.

If for some reason the unzipping process doesn't place them into the following
subdirectory which it should have created off your game's main directory:

\ptzfiles\cat\mc

then you will have to create that set of subdirectories yourself, using either
My Computer or Windows Explorer.  Off the game's main directory (where the .exe
file is) create a directory and call it ptzfiles.  Off that one, create another
and call it cat.  Off that one, create another and call it mc. Place all the .wav 
files and the mcsnd.txt file in that "mc" directory. 

Now you need to do one more thing.  Included with this particular breedfile you
should see a small text file called rlsnd.txt.  To hear the pet's sounds, you
need to make another directory, off the \ptzfiles\cat\ one, and call it "rl" without
the "" quotes:

\ptzfiles\cat\rl

and you need to put rlsnd.txt into it.  Your pets will talk then.

Enjoy!

Carolyn Horn

NOTE: If you are importing Prize Coons from a previous version
of the game, you will be able to do so using this breedfile.
However, Petz 5 does not keep its bitmaps for all breedz
in quite the same place as in those earlier games.  This
means that your pet will import but will have lost its
skin markings.  The only way to fix this is to edit the 
pet itself; I've made this as simple as possible, but 
make sure that you make a copy of your pet somewhere 
safe first!!  I've made it so that you don't need to
bother about the checksum, but unless someone makes a
program to edit petfiles you will need to copy and paste
some text.

Okay, this is what you must do:

Open your pet into a hex editor, or get a friend who
knows how to use a hex editor to do so for you.
Now find the first instance of the words Texture List

Below that you will see some or all of these lines of text:

\ptzfiles\cat\lr\raine1.bmp
\ptzfiles\cat\lr\raine3.bmp
\ptzfiles\cat\lr\raine2.bmp
\resource\catz\raine4.bmp

Now open this readme into the hex editor also.
For each line of text that you see above, paste
the equivalent line of text that you see below here:

\resource\catz\lf\rain1.bmp
\resource\catz\lf\rain3.bmp
\resource\catz\lf\rain2.bmp
\resource\catz\lf\ro4.bmp

So for instance, you replace:
\ptzfiles\cat\lr\raine1.bmp
with
\resource\catz\lf\rain1.bmp
replace:
\ptzfiles\cat\lr\raine3.bmp
with
\resource\catz\lf\rain3.bmp
replace:
\ptzfiles\cat\lr\raine2.bmp
with
\resource\catz\lf\rain2.bmp
replace:
\resource\catz\raine4.bmp
with
\resource\catz\lf\ro4.bmp

Save.  You only need to do this once.  Your pet should 
now come out looking as it always did, provided that you put 
the bmp files in that directory called lf.

That's it!

Carolyn Horn

